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Checkered flag projects : 10 rules for creating and managing projects that win! W. Alan Randolph, Barry Z. Posner [Text]

By: Language: English Series: Financial Times Prentice Hall booksPublication details: Upper Saddle River, New Jersey Prentice Hall, Inc. 2002Edition: 2nd edDescription: 146 p. ; 24 cmISBN:
  • 0130093998
Subject(s): DDC classification:
  • 658.404 RAN
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Machine generated contents note: About the Authors Acknowledgments Introduction Managing Projects: Challenge and Opportunity Becoming an Effective Project Leader Learning the 10 Rules for Creating and Managing Checkered Flag Projects Rule One Clarify the Project Goal Setting Project Goals That Are Clear and Compelling The Criteria to Use-"Power Goals" Pinpointed Owned Well Defined Energizing Resource Framed An Example of a Really Important Goal Rule Two Use Objectives to Define Responsibilities Problems in Setting Objectives Focusing Too Narrowly Using Reward Systems That Inhibit Teamwork Responsibility but Not Enough Authority Summary: Rule Two Rule Three Establish Checkpoints, Activities, Relationships, and Time Estimates Examining the Noah's Ark Project Monitoring as Motivation Determining Relationships Among the Activities Estimating Time, Cost, and Other Resources

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